Code breaker
Decoding the codes and conventions of written and spoken texts, eg:
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B |
D |
A |
| focuses on particular words in the text while searching for authorial
descriptions of characters |
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| analyses such words based on their function in the sentence |
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| focuses on character actions and reactions to determine what these
say of the character’s personality |
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| reflects on own reading/viewing strategies after group work allows
comparison with others’ reading/viewing strategies |
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Text user
Understanding the purposes of different written, spoken and visual
texts for different cultural and social functions, eg: |
B |
D |
A |
| analyses text features to scaffold the creation of new texts (the
game) |
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| reflects on how constructing and playing the game has helped and
enhanced understanding of character motivation in general, based on
meaning made of this text, that is, an understanding of how to read
oneself and others in real life |
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Text participant
Comprehending written, spoken and visual texts, eg: |
B |
D |
A |
| predicts character development based on understanding of authorial
intention and their on cultural knowledge |
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| reflects on how the text invited the reader to participate: were
readers ‘told’ the story or ‘invited to join in’? Watching from a
distance or right there with the main characters? Did the reader become
one of the characters? |
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Text analyst
Understanding how texts position readers, viewers and listeners, eg: |
B |
D |
A |
| determines which characters are well developed and which are stereotypes
or otherwise flat |
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| examines the role played by each character to further the plot |
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| examines how the author positions the reader to react in a certain
way |
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| analyses the ideology of the text |
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| discusses possible gaps and silences in the text: which characters
were allowed to speak for themselves? Who do we hear of only through
the mouths and minds of others? |
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| determines own position on social issues raised in the text |
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